![]() ![]() ![]() It is fun, fast paced and addictive - requiring both agile fingers and an active mind. Ragdoll Blaster combines the fun of firing ragdolls from cannons with the challenge of a puzzle game. Then Ragdoll Blaster from Backflip Studios is the game for you! "This game is nearly perfect in implementation for this platform.", ĭo you love firing cannons and solving puzzles? Ragdoll Blaster, quite simply one of the most engaging, frustrating, enjoyable and addictive games now available for the iPhone and iPod Touch.", The Apple Blog "Expertly designed, sublimely presented and with cause for replay after replay, Ragdoll Blaster is the king of experimentation that ends with a brilliant bang.", Pocket Gamer "I'm extremely impressed by Ragdoll Blaster, and as a huge fan of physics games, I can't believe I waited until now to play it.", Touch Arcade In that context, Ragdoll Blaster 2 is a really good game: bigger and better, but also fundamentally more of the same.Ragdoll Blaster, the classic physics puzzler, now available in it's entirety for FREE! Maybe I'm just shedding a tear for something that's long lost, even if it was ever there. It's already in the US top 10 and will no doubt stay there for months. ![]() This encourages replay in order to get your number of fired ragdolls as low as possible.Įqually, I'd expect Ragdoll Blaster 2 to sell by the App Store-load too. Neatly, you can also easily compare your scores - they're organised into metal-themed rooms, such as Tin, Nickel, and Brass - with other players via Plus+. Some levels remain capricious in terms of how you solve them, but this is less striking than before and there's a delicious feeling of wanting to rush through all 150, mixed with the desire to savour them. You're operating in a more coherent world, and one that maintains Ragdoll Blaster's immediacy as well as its one-more-go-ability. Now, I hasten to point out that this doesn't mean it's any less enjoyable. All iPhone games are more polished, but even taking that into account, Ragdoll Blaster 2 doesn't have that freshness. First impressionsĮqually, the whole App Store has moved on in the past ten months. However, as much as I enjoy it I'm not sure it has the immediacy of the original. The game also feels much more solid, particularly in terms of the user interface, options, and integration with the Plus+ social gaming network, which is used for awards and leaderboards. The ragdolls even talk and moan as you fire them into boxes, bombs, springs, and wheels. There's more complexity in the gravity effects, teleporters, switches, and other various mechanical contraptions you have to deal with. It's better: at least in terms of general presentation, graphics and audio. The first thing to emphasise is Ragdoll Blaster 2 delivers everything you'd expect from a sequel. So can the cannon hit the target for a second time? Plenty of gunpowder Indeed, it could be said to have lit the fuse on an explosion of ragdoll games. To that extent, Ragdoll Blaster was the right game at the right time. And it all worked brilliantly, with over a hundred levels released and many millions of games downloaded. Your prescribed goal was to use as few ragdolls as possible to hit each target, but really your goal was to have some fairly mindless fun. In May 2009, the original Ragdoll Blaster came out - a great, sketchy, hand drawn game in which you controlled the movement of a cannon to fire ragdoll figures at a target, within increasingly complex physically-modelled worlds. It's amazing how long ten months has been in the maturing iPhone games market. ![]()
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